Bug or feature? eBay drops wildcard search

eBay, the dominant auction site, this week took away from users the ability to search auction listings with wildcard keywords, which can be very useful to buyers looking for very specific part numbers or product series. It is (or rather was) easy to store wildcard searches on eBay as a powerful way of drilling down through millions of items as they are listed. No more. And eBay’s reason for eliminating wildcard searches? “Our research showed that using specific terms to expand one’s search was a more effective method than wildcard searches, which oftentimes included unexpected variations that cluttered search results. By removing the wildcard (*) advanced search functionality, we’re able to deliver search […]

Ad networks are killing the Internet. My answer is Cringely 3.0

One of my predictions back in January was that there would be no more predictions from me — that I would retire or otherwise significantly change what I do in this space at some point during the year. Well that point — the first of several, actually — is almost here. If my PBS blog was Cringely 1.0 and this space has been Cringely 2.0, get ready for Cringely 3.0, which will start subtly in a couple weeks with a change in how I use advertising on this rag.

We read a lot about how newspapers and magazines are dying at the hands of the Internet but there is hardly anything written about how […]

Think cloud computing saved you from Sandy? Think again.

Late at night last weekend, as Hurricane Sandy was beating the crap out of the eastern seaboard, I received an e-mail message from lower Manhattan. You may have received this message, too, or one just like it. It felt to me like getting a radiogram from the sinking Titanic. An Internet company was running out of diesel fuel for its generator and would shortly be dropping off the net. The identity of the company doesn’t matter. What matters is what we can learn from their experience.

The company had weathered power outages before and had four days of diesel fuel stored onsite. They had felt ready for Sandy. But most of their fuel wasn’t at the […]

Steve Ballmer’s Dilemma

Napier & Son was the most successful British manufacturer of aircraft engines in the 1920s and 30s with their 12-cylinder Napier Lion powering 163 different types of aircraft between 1918 and 1935. Over that 17 year period the Lion grew from 450 to 1350 horsepower and was, for awhile, the most powerful aircraft, boat, and car engine in the world, holding world speed records in all three venues at the same time. And then the Napier Lion was suddenly gone — a lesson from which Microsoft’s Steve Ballmer could benefit if he and his company don’t repeat it.

Napier perfected their Lion engine over those 17 years, improving it in every way until it was the […]

Clothing may be optional but bufferbloat isn’t

This is my promised update on bufferbloat, the problem I write about occasionally involving networks and applications that try to improve the flow of streaming data, especially video data, over the Internet but actually do the opposite, defeating TCP/IP’s own flow control code that would do the job much better if only it were allowed to. I first mentioned bufferbloat in January 2011 and it is still with us but the prognosis is improving, though it will probably take years to be fully resolved.

If you read my last column on LagBuster, you know it’s a hardware-based workaround for some aspects of bufferbloat aimed especially at gamers. LagBuster is a coping strategy for one […]

LagBuster makes online games play faster — even Call of Duty

This was intended to be an update column on bufferbloat, a problem mentioned in my January 2011 predictions that is messing with our enjoyment of bad movies on NetFlix and other streaming video services. There’s good news about bufferbloat but that will have to wait a day or so because this column is about something completely different — LagBuster. If you are a serious gamer you need LagBuster.

The difference between bufferbloat and lag is that bufferbloat is mainly downstream (video server to you) while lag is mainly upstream (you to the game server). Bufferbloat is caused by large memory buffers in devices like routers and in applications like media players messing […]

LinkedIn SNAFU

I’ll be posting a column shortly about today’s announcements from Apple, but first an apology.  If you received a connection request from me through LinkedIn, I probably didn’t send it.  LinkedIn sent it all by itself.

Twice now I’ve been faced with a dialog on the LinkedIn network where it proposes to blanket the world with link requests on my behalf. Twice now I’ve selected NO! and from the responses I’m getting in my e-mail twice now LinkedIn has gone ahead in and sent the requests defying my express orders.

Am I the only person experiencing this?

I’m a native English speaker and pretty good at reading the language, too, so I don’t think I’m sending the requests by mistake.

Of […]

What’s a WeJIT?

This is the third in a series of columns about interesting new technologies.

Every few years something comes along to fundamentally change how we use the World Wide Web, whether it is online video, social networking, dynamic pages, or even search, itself. This week a new technology called WeJIT was announced that looks like something small but is really something big because it extends collaboration from specialized sites like wikis to everywhere HTML is used.  WeJITS are collaboration in a persistent link.

WeJITS come from Democrasoft, a company here in Santa Rosa that is best known for Collaborize Classroom, a cloud-based service used by more than 30,000 teachers to interact with students, deliver lessons from a global peer reviewed library, and even give […]

JavaScript video technology only 17 years in the making


This is the second in a series of columns about interesting new technologies, in this case JavaScript video.

Three quarters of the bits being schlepped over the internet today are video bits, so video standards are more important than ever. To accommodate this huge load of video data we’ve developed compression technologies, special protocols like the Real Time Streaming Protocol (RTSP), we’ve pushed data to the edge of the network with Content Distribution Networks (originally Akamai but now many others). All these Internet video technologies are in transition, too, with H.264 and HTML5 video in the ascendence while stalwarts like RealVideo and even Flash Video appear to be in decline. The latter is most significant because Adobe’s Flash has been — thanks to YouTube — […]

Click fraud the old fashioned way

While click fraud and identity theft are probably the most common forms of larceny on the Internet, I just heard of a company that sets a whole new standard of bad, lying to advertisers about, well, everything.

Click fraud is when a web site either clicks on its own ads to increase revenue, gets someone else to click on them with no intention of buying or works with botnets to generate millions of illegal clicks. I wrote a few months ago how longtime YouTubers were suffering income drops as Google algorithmically eliminated their botnet clicks. But click fraud requires a third party ad network to work. What I am writing about here is something […]